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After a long campaign, Strike Commander Triumphant defeats the Krux army and presumably kills Kranz. Strike Commander leads an offensive against Krux even though general Kranz warns him that they are not enemies and mocks him for his naivety to trust the Empire. He eventually defeats Krux units that tried to destroy a dam that would flood the gambling town of Pompey and kill The Empire's General Staff (equivalent of the Cabinet of the United States) along with Fuhrer Adler Grimm, the dictator of The Empire, which would effectively end the war.
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He proves to be a capable leader and defeats Krux forces in several battles. Strike Commander is given command of a small fortress in a war against Krux.
Forts game comanders full#
The protagonist of the game is Strike Commander(In full named "Strike Commander Triumphant"), who is tasked by leading the offensive against Krux. A dictatoral state simply called The Empire State leads a war against a rebel nation named Krux, led by the traitorous Master General and former mentor to the player, Franz Erhard Kranz (later into the game, Krux's nemesis, Fuhrer Adler Grimm, calls him "Franz"). Redcon is set in a world where World War I, referenced to as the "Great Unification War" in-game, never ended. There is a seventh tool, known as the "Facility Controls," which is always hidden by the soldiers' back when in use. The Control Room has a very rare yellow variant (Engineer, Kranz Cannon). The two less commonly used are the phone (Intelligence Officer, Clandestine Operations) and the Control Room (Engineer, OMEGA Capital Destroyer). The four most commonly used are the hammer, which repairs structures, the jackhammer, which destroys enemy structures, the telescope, which improves accuracy, and the rifle, which is used in infiltration combat (the rifle can be upgraded into the machine gun variant later in the game). Soldiers use six tools during the game, with two upgraded variants. The soldiers can also infiltrate enemy fortifications via airship, sleeper cell, or, memorably, by rocket. Soldiers can also operate machinery and speed up or improve their actions, even though it is not strictly necessary for them to do so (although some facilities require soldiers to operate, such as Clandestine Operations, which requires a designated "Intelligence Officer" to run, or the Charon Impact-Landing ICBM, which needs 1-2 "pilots" to launch).
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The soldiers repair damaged friendly structures, destroy enemy structures, and shoot enemy soldiers (red soldiers shoot yellow soldiers, and vice versa) in the same structure as them. They fulfill many roles, from intelligence officers to pilots to engineers. The player also controls soldiers, who are the crew of the fort/fortress. Facilities mainly do passive utility jobs, such as providing defense to the fort/fortress or adding increased accuracy to weapons, although a few do active jobs, such as upgrading soldier weapon type and armor, or activating a sleeper cell in the enemy fortress. A few fire energy weapons that use power instead of ammunition, with heightened accuracy. Some weapons act as launch pads and fire different types of missiles, such as explosive, toxic, and fire, or as silos and fire ICBMs. Most weapons are artillery cannons that fire shells of various sizes and densities, with accuracy based on the accessibility of the target. There are numerous weapons and facilities in-game. Weapons and facilities can be upgraded and configured between battles. The player's task is to destroy an enemy's fort/fortress without being defeated. The player controls a fort (later progressing to "Fortress"-type fortifications) armed with cannons.